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        <title>Game Design Topic 1- 2-D or 3-D? </title>
        <link>http://sonichqcommunity.yuku.com/topic/8451/t/Game-Design-Topic-1-2-D-or-3-D-.html</link>
        <description>
        <![CDATA[ Hello fellow Sonic fans, I have come here to fix a great deal of wrongs that plague our favorite hedgehog&#39;s series.  Now if you think this is just another
save Sonic thread, you are wrong.  Unlike the others, I plan to take every suggestion seriously, so that when I do become

a game designer(either for Sega(unlikely) or in my own company(more likely)) I have a good set of plans ready to go.  Now this does not mean I am here to steal
ideas for Sonic games, far from it, I have a lot of... ]]>
        </description>

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/298166/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-298166</link>
			<description><![CDATA[ I don&#39;t smoke, but I&#39;m about to start. <img src="http://static.yuku.com//domainskins/bypass/img/smileys/smokin.gif" alt="image">
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Deus)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/298166</guid>
			<pubDate>Wed, 14 Jan 2009 20:20:03 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/298156/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-298156</link>
			<description><![CDATA[ Well I must say this is more like what I wanted.  Sorry I&#39;ve been late, but it&#39;s time I set this in full motion.  I want to thank you 8Bit, you make
very intellegent responses, although I disagree with your chao dislike.  I have decide to continue with this project and will now open a main thread where all
my topics will be posted.  You are free to continue to post here, but it would be wise to take your thoughts over to the main thread.  Thanks to everyone, it
was a rough start, but... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Prototeen)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/298156</guid>
			<pubDate>Wed, 14 Jan 2009 19:19:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297493/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297493</link>
			<description><![CDATA[ We basically have Emerl coz at the end of Advance 3 that looks-exactly-like-Emerl-robot was totally all hanging out with Cream &lt;__&lt; And Tails put his
hands inside of the robot. With tools. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Shifty)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297493</guid>
			<pubDate>Sat, 10 Jan 2009 16:13:42 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297492/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297492</link>
			<description><![CDATA[ I like the Chao, some do not. I could live with the Chao being retconned out of existence within the Sonic &#39;canon&#39;, but I do wish that they would
produce a Chao raising game for the DS, even if it was nothing but a direct port of the original Chao engine using downgraded versions of the original 3-d
models.
<br>
<br>
As for other points of discussion: I loved Shadow in SA2 and Sonic Battle, but I hate what they have done with the character elsewhere. I loved Emerl in Sonic
Battle, and... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Jeffery Mewtamer)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297492</guid>
			<pubDate>Sat, 10 Jan 2009 16:08:59 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297472/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297472</link>
			<description><![CDATA[ YAY FANGAMES!! *loses clothes in the uproar* <img src="http://static.yuku.com//domainskins/bypass/img/smileys/roll.gif" alt="image">
<br>
<br>
*puts socks back on to approach Craig comfortably* I appreciate your Emerl love.
<br> ]]></description>

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			<author>feeds@yuku.com (Shifty)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297472</guid>
			<pubDate>Sat, 10 Jan 2009 14:27:50 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297446/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297446</link>
			<description><![CDATA[ There is no connection between Chao and the emeralds. Having the Chao garden in the Master Emerald shrine was a plot device to give the echidnas a reason to
antagonize their peaceful guardian, Chaos.
<br>
<br>
And I assume Chaos himself has no major connection to the emeralds, spare being stored in the Master and being Dragonball Z homage #152 by absorbing them to
attain &quot;Perfect Form&quot;. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Craig Bayfield)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297446</guid>
			<pubDate>Sat, 10 Jan 2009 11:52:55 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297439/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297439</link>
			<description><![CDATA[ Who cares about Sonic Team? I&#39;m just hoping somebody makes a good fan game that utilizes some of the expressed ideas. There have been promising starts in
the past.
<br>
<br>
I only hate the Chao when they&#39;ve got a tangible plot presence, like in SA1. All the other new characters vaguely fit my idea of the Sonic mythos, and that
they&#39;re the only anthropomorphic animals on a mostly-human planet fits if I make up a personal canon that incorperates the beginning of Sonic X... but the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (8Bit Star)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297439</guid>
			<pubDate>Sat, 10 Jan 2009 08:58:33 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297391/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297391</link>
			<description><![CDATA[ Threads like this are kind of pointless because I believe that most Sonic Team really don&#39;t give a crap about this franchise except to recieve a paycheck
let alone listening to the wishes of any hopeful Sonic fan outside of the series main demographic(everyone over the age of 12). ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Ashide Bunni)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297391</guid>
			<pubDate>Sat, 10 Jan 2009 01:42:06 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297385/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297385</link>
			<description><![CDATA[ Got to concur. But you already made it clear you dislike SA1/2 which are mostly well recieved as far as my perceptions have seen over my 9 year stint at this
forum.
<br>
<br>
I really adore the Chao mini-game and find it a damn shame that they never made a solo Chao game for the DS.
<br>
<br>
But rather than argue your points, and to add, Prototeen&#39;s comments on the swords, I&#39;ll simply say this.
<br>
<br>
In a short number of posts, you&#39;ve proven why the fans can&#39;t and WONT... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Craig Bayfield)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297385</guid>
			<pubDate>Sat, 10 Jan 2009 01:25:56 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297323/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297323</link>
			<description><![CDATA[ <blockquote>
  10. I don&#39;t mind if you acknowledge Shadow, Amy, Big, Cream or most of the half-million characters that have been introduced in the more recent games. I
  personally like most of the extended cast. But... the Chao don&#39;t exist. Please, whatever story/continuity/retcons you go with, please forget the Chao.
  I&#39;d rather have Mannix and Sophia than the Chao.
</blockquote>
<br>
<br>
You have lost my respect, sir. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sailor Rose Dust)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297323</guid>
			<pubDate>Fri, 09 Jan 2009 20:39:43 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297270/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297270</link>
			<description><![CDATA[ <blockquote>
  But... the Chao don&#39;t exist. Please, whatever story/continuity/retcons you go with, please forget the Chao. I&#39;d rather have Mannix and Sophia than
  the Chao.
</blockquote>
<br>
<br>
!!!!
<br>
<br>
Why the hate? <img src="http://www.ezboard.com/intl/aenglish/images/emoticons/frown.gif">
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kiorein)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297270</guid>
			<pubDate>Fri, 09 Jan 2009 18:37:31 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297258/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297258</link>
			<description><![CDATA[ For that matter, has 3D Realms even <em>released</em> any games in the last ten years?
<br>
<br>
Personally I think the plan to &quot;save Sonic&quot; is kind of pointless.
<br>
<br>
Cuz think about it.... Between the Genesis and Game Gear, Sonic has been in 24 games (if my count is correct), most of them the 2D sidescrollers everyone
loves. In that amount of games, Sonic has pretty much done everything it can as a series.
<br>
<br>
So how do you revitalize it? Well you give it a major shift,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (8Bit Star)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297258</guid>
			<pubDate>Fri, 09 Jan 2009 14:16:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297141/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297141</link>
			<description><![CDATA[ Thanks guys, these are the responses I&#39;m looking for! Now I understand your skepticisms on my plan, it is a true rareity when someone fights big
buisness/government to fix an injustice, but I&#39;m the kind of guy whose got a serious case of Stickittotheman-Neosis and doesn&#39;t just stand back and
take the crap. Now Craig, unless you didn&#39;t already know, of course every game company would rather make a quick buck on crap than use their time to make
something work, but the companies... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Prototeen)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297141</guid>
			<pubDate>Thu, 08 Jan 2009 18:51:57 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/297003/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-297003</link>
			<description><![CDATA[ I want Sonic, Tails, Knuckles, Amy, Cream and Gemerl. That&#39;s &quot;it&quot;. (&lt;__&lt;)  I go LOL @ too many characters. Forcing yourself to play the
parts you don&#39;t want to is weird. <img src="http://www.lighthead.net/mf/icons/smilies/happy.gif">
<br>
<br>
Those six characters could be sooo different enough if they tried. Cream should pick up and throw things with her ears. Amy totally needs rollerskates and
Gemerl can shoot things.  The levels for the characters who aren&#39;t as... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Shifty)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/297003</guid>
			<pubDate>Thu, 08 Jan 2009 09:58:25 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/296983/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-296983</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Prototeen wrote:</strong>
  <hr>
  Hello fellow Sonic fans, I have come here to fix a great deal of wrongs that plague our favorite hedgehog&#39;s series. Now if you think this is just another
  save Sonic thread, you are wrong. Unlike the others, I plan to take every suggestion seriously, so that when I do become
  <br>
  a game designer(either for Sega(unlikely) or in my own company(more likely)) I have a good set of plans ready to go. Now this... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (matthayter700)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/296983</guid>
			<pubDate>Thu, 08 Jan 2009 07:09:42 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/296914/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-296914</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Craig Bayfield wrote:</strong>
  <hr>
  As for your blanket assumptions. Please remember that Sonic Adventure 1 and 2 exist and were good
</blockquote>To some.

<blockquote>
  and that S3&amp;K was not the last good game in the series,
</blockquote>Indeed, Sonic 3D Blast is chronically underrated. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (8Bit Star)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/296914</guid>
			<pubDate>Wed, 07 Jan 2009 22:28:23 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/296869/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-296869</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Prototeen wrote:</strong>
  <hr>
  And Swanson, I&#39;m sorry that the only reason you posted in here is to tell me all my bad ideas on how to post in a forum, excuse me for not wanting to
  create a wall of text!
  <br>
</blockquote>Apparently you misread what I said, I wasn&#39;t telling you how to write better I was telling you some of the rules you plan on breaking.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Swanson)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/296869</guid>
			<pubDate>Wed, 07 Jan 2009 16:29:01 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/293721/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-293721</link>
			<description><![CDATA[ I would have said something along the lines of Rush style gameplay with Unleashed graphics myself, but have yet to play Unleashed. To clue the new guy in,
Sonic Rush is my favorite game in the franchise, despite it being exceptionally short and each level containing about 25% on the rails waiting parts, except
for some minor exceptions.
<br>
<br>
Only reason I didn&#39;t voice this is that I am a clear minority in my adoration for Sonic Rush and speak only for myself, when I state how... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Craig Bayfield)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/293721</guid>
			<pubDate>Wed, 07 Jan 2009 13:15:35 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/293690/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-293690</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Prototeen wrote:</strong>
  <hr>
  But once again I am faced with bitter, uncaring people who love nothing more than to just keep buying the crap Sega peddles out and do nothing to fix the
  problem other than complain.
</blockquote>
<br>
Actually, while I can&#39;t speak for everyone, a lot of us don&#39;t buy all the crap! I certainly don&#39;t. But then again I&#39;m not a Sonic fan anymore.
I do however have ideas on what could work, so~
<br>... ]]></description>

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			<author>feeds@yuku.com (Trudi Speed)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/293690</guid>
			<pubDate>Wed, 07 Jan 2009 10:39:25 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/reply/293662/t/Game-Design-Topic-1-2-D-or-3-D-.html#reply-293662</link>
			<description><![CDATA[ A Japanese franchise is in the hands of fans in English speaking parts of the world? Whaaaaaat?
<br>
<br>
The &quot;true fans&quot; are actually a minority and typically not the audience Sega are looking for anyway. That privlidge belongs to the age group we
belonged in when we, ourselves, enjoyed the game (5-13), not to say that making games that us late teens, young adults and the occassional 30 something can
enjoy is a bad thing, infact it&#39;s a wonderful thing. But you&#39;re thinking... ]]></description>

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			<author>feeds@yuku.com (Craig Bayfield)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/sreply/293662</guid>
			<pubDate>Wed, 07 Jan 2009 02:19:59 GMT</pubDate>
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			<title><![CDATA[ Game Design Topic 1- 2-D or 3-D?  ]]></title>
			<link>http://sonichqcommunity.yuku.com/topic/8451/t/Game-Design-Topic-1-2-D-or-3-D-.html</link>
			<description><![CDATA[ Hello fellow Sonic fans, I have come here to fix a great deal of wrongs that plague our favorite hedgehog&#39;s series.  Now if you think this is just another
save Sonic thread, you are wrong.  Unlike the others, I plan to take every suggestion seriously, so that when I do become
<br>
a game designer(either for Sega(unlikely) or in my own company(more likely)) I have a good set of plans ready to go.  Now this does not mean I am here to steal
ideas for Sonic games, far from it, I have a lot of... ]]></description>

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			<author>feeds@yuku.com (Prototeen)</author>
			<guid isPermaLink="true">http://sonichqcommunity.yuku.com/topic/8451</guid>
			<pubDate>Mon, 05 Jan 2009 15:21:15 GMT</pubDate>
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