Name: Crimson Darkwolfe
Age: Physically, 22, Actually, 67
Species: Anthropomorphic Wolf
Gender: Male
Physical Description:
Crimson is a red-furred anthro wolf, around 6 ft tall and medium build. His muzzle, underbelly and undertail are white, as are his paws. He normmaly wears plaiin T-shirts and zip-off trousers, and a spiked collar.
His head fur (or hair:P) is long and styled into a mullet, reaching the centre of his back. He has red eyes, and a squarish muzzle. He also has long canines that are visible even when his mouth is closed.
His tail is quite large and bushy, nearly matching him in size.
i7.photobucket.com/albums...igcity.png
-Piccy.
Perosonality:
Crimson's personality is hard to describe, as it fluctuates. It is best described as a scale.
At one side you have Crimson, who is sociable, freindly and kind, but is also a coward. He also shows a good deal of self restraiant in all things. He will try to consider all non-violent options before acting, and avoid confrontation as much as possible.
At the other end, you have Darkwolfe, who is single minded, antisocial and irresponsible. He only cares about the task at hand, and nothing else. His actions are often pure instinct and sometimes quite feral and disturbing.
In between you have an innumerable amount of grey shades, this is where Crimson Darkwolfe's resultant personality lies. (For profiling purposes, I will take the resultant personality as dead centre, as this is where Crimson Darkwolfe originally started, although his time in MFW has pushed him quite far toward the "Crimson" side.)
The dead centre personality is fairly anti-social, and works toward a definate goal, but will help others, and exercise self restraint, consider options, and avoid unnessicary loss of life (not loss of robots, he dosn't consider them life.)
Though these 2 are the major players for the personality stakes, there are 4 others, most I'm keeping schtum about still ;P But I shall explain Sailor Yar/Batwolf
Sailor Yar/Batwolf is the silly side of Crimson, the side that does things "because it's a larf." Though he has little or no morals at times, he dosn't activly seek to hurt people, because that's not as funny as random acts of chaos. Most of the time the influence is very light, resulting in just a general sense of humour, however, sometimes this side can take full and total control, this is when Batwolf, or since moving to the MFW, Sailor Yar, come out to play. Batwolf is a caped superzero, and Yar is the result of this side interacting with remenants of the Sailorness Virus (Ie, Cooki dressing Cap'n Crimmy as Sailor Venus waaaaaay back when). Not a true sailor, Yar has no real powers (only Crim's) and is just Crimmy in drag really, because it makes my giggle.
Weapons and abilities:
Crimson carries with him a large sword-thing whose name I can't remember, Di-something. Anyway, this swordy thing is basically two swords, on the ends of a pole, one larger than the other. He has been trained extensivly with this, and thus can use it very effectivly, when his personality is more or less centered. If he is to far towards his Crimson persona, he will know how to use it effectivly, but will
be to scared, and also generally unwilling to do so. If he is to far towards his Darkwolfe persona, he has a tendancy to disregard technique, and lash out randomly.
Crimson can also use Energy manipulation (like magic.) But this is very difficult. In theory, anything is possible with it, but in practice it is not so. To do anything, it must be balanced out, which can put sevear mental, or physical, strain on Crimson.
Changing the direction of energy, is the most simple and easy thing to do, this requires almost no work. For example, a fireball or laser beam could quite easily be avoided, or reversed by Chaos manipulation.
Creating energy, in the form of fire, light or electricity (etc), however, is nearly immpossible to to without passing out from the strain. Same for destroying energy to create cold or shadows (etc). However the energy can change forms easier than be destroyed/created.
Moving objects, via flight or levitation, falls somewhere inbetween. When moving things you have to rember Newton's 3rd Law, every force, produces an equal but opposite force. The trick is to make sure the oppostie force does not happen to you, unless you want to end up crushed against a wall.
Chaos manipulation can also be used to enhance the body's abilities, for strength, speed, or healing. But this is probably the most dangerous use. Enhanching the abililities means that the tissue effected will require more energy, which has to be gotten from somewhere. Unless you take extreme caution, this will come from burning the body's cells.
Crimson's personality can also effect his use of chaos manipulation, His Crimson Persona, will not use it, period. The Darkwolfe persona will use it without any thought of the repercussions, risking extreme injury to himself. The central persona will use Chaos manipulation, if nessicary, and will do everything possible to balance it out, but it
couldn't, for example, make himself ridiculously strong without burning out some muscle tissue, as the mental effort required to do so without physical injury, would kill him.
(Note: The Energy manipulation takes the form of messing with whatever background mystical laylinemajiggers the universe Crimson is in are most aplicable, for example, his original universe would be Chaos, Star Wars universes would use the force, MFW? I've not totally decided yet, but I have a couple of ideas. The amount of ease in using EM is directly related to the accessability and abundance of the lay-lines.)
Yar/Batty. Well, random chaos is his forte
Being a wolf, Crimson also has strong jaws, but it dosn't really come up much.
Weaknesses and Flaws:
Crimson has a dislike for machines, and cannot effectivly use them. The dislike is exentuated the further from his central personality he gets, Crimson is afraid of machines, and Darkwolfe wishes to destroy them all.
Crimsons personality itself is also a big weakness, it requires a lot of mental effort simply to stay balanced, and things that make him angry, or scared, or remind him of his past, or anything like that, can push or pull his mental state one way or the other.
He is claustraphobic also.
Certain sides of Crimson can be a disadvantage in certain situations.
His other weaknesses I think I explained in the strengths section o.O
History:
Crimson originally lived on an alternate mobius, one sharing more in common with that of the Fleetway continuity then anything else, but still with differences. Rather large ones.
He was born in the Metropolis Zone, a city, quite a nice one as far as cities go, and lived there for much of his childhood. He was happy living in Metropolis, there was nothing major to bother him.
However, when Crimson was seven years old, he was kidnapped by Robotniks stooges, and placed inside a badnik to be used as a living battery. The badnik in return kept his body in a sort of stasis.
While inside the badnik, the worlds hero, Sonic the Hedgehog, disappeared, trapped in another dimension. Without his arch-nemeisis to distract him, Robotnik put his full concentration into global domination, and without their figurehead, the resistance groups fell, one by one.
45 years past with Crimson trapped inside the machine, not quite asleep, not quite awake, semi-concosious of the world outside's fall into slavery and oppression. Finally, he was freed of his prison by Killian Greylocke, one of the last remaining freedom fighters. The years inside the machine had warped Crimson's mind, no longer was he the carefree child he once was, he now a single minded being, driven only by anger and revenge.
Killian managed to calm the Darkwolfe, and bring forward Crimson's old personality, but he could not fix the young wolf's mind completly. On a subconcious level, Crimson was two beings, vieing for supremacy, leaving Crimson's concious levels a mix of the two (And the others, but mostly those 2).
Killian, who had toured the world for 48 years now, and had learnt much, took Crimson as his apprentice, teaching him the ways of the blade, the use of Chaos manipulation, and how the world worked.
The two formed a resistance group called the Cohort of the Blue Blur. They did stuff, but it's not that relevent, untill they all got wiped out, including Crimson's girlfriend, leaving him as the only survivior, wounded and almost dead. He still carries an X shaped scar over his heart from that day.
Crimson was driven totally to the Darkwolfe side by this and wandered his world destroying as many robots as possible, eventually coming across, as characters such as he do, references to the Master Emerald.
After finding the floating Island, and the whacked out crazy old knuckles living there (76 years alone will not be good for your sanity) the ME restored him to centrallity,
After performing the mandatory mystical quests, Crims used the ME to travel back in time to before Sonic was trapped away in the Omni-Viewer, and defeat Robotnik before anything happend. Which he did. Yay.
In doing so however, he became a paradox, he had come back in time to stop the future, but now the future was stopped, he had no reason to come back in time, so the future would revert, and he would come back in time, ad infinitum.
As a result, the universe created two Crimsons, the seven year old metropolian wolf cub, who lived a furfilling and happy life, eventually becoming an Ice Cream salesman. And the Crimson who had a tortured suffering for a past, a Crimson broken by life, with no place left in the universe. A Crimson who had a breif glimpse of peace when Chaos's power took over him, but now was left with his usual damaged psyche as Chaos had returned to the ME.
A Crimson who could not exist in the universe he was in.
A Crimson who was cast out of the universe he was in, and ended up smeared across every other possible universe in the omniverse, in whatever the most applicable incarnation for that universe happened to be.
In MFW, hefound himself, waking from a slumber that felt like concusion of the soul, in an alley in Sega City, capital of the Mobius Forum World. He could remember who he was, and how to move, speak, and fight. But he could not remember any specifics of his life, at all. Because technically, it never happened. The fact he can't remember his life has never occured to him, as far as he is concerned, it isn't something that could possibly of happened, he feels like he has lived life in Sega City
for 22 years. But if he comes across something that reminds him enough of his past then it will play merry havoc with is mind.
The only thing that he knows is different, is that MFW has
less ambient energy than...somewhere. He dosn't know where, but definatly less than somewhere.
I think there is also a native Crimson somewhere in MFW, but if the two meet, then I think even I'm going to get confused.
Oh, and Maggie? Yeah, she's the Crimson smear from a different universe, she's a whole other story.
EDIT:- Current uses
Surviving Robius
In this universe, the smear sort of combined with the original upon roboticization. The result is the smear's personality, with the original's memories. Has no magical abilities, and the starting mindset is one of the few not described above. Beware.
Looks, like a roboticized red wolf.
FotF
Looking like a tall, broad, red haired man armed with a halbred, wearing tattered white clothes and a red-brown fur cloak, this smear is at the start, pushed toward nice/slightly silly. Magic is limited, and lends itself toward blue magic.










oes his tail count? He uses it to fight at least once in every battle he's in. He uses his claws too but nothing else. He doesn't carry any type of weapon on him.